Final Fantasy VII Rebirth will have “nearly 100 hours of adventure,” according to game director Naoki Hamaguchi.

Following the reveal of Final Fantasy VII Rebirth’s jam-packed State of Play trailer, the official Final Fantasy VII “X” account (aka Twitter) posted a series of statements from some of the key creative minds behind the game, including creative director Tetsuya Nomura, producer Yoshinori Kitase, and director Hamaguchi.

Now Playing: FINAL FANTASY VII REBIRTH – Release Date Announce Trailer

When it came to Hamaguchi’s statement, he seemed keen on expressing how Rebirth will embrace the concept of “free exploration” now that Cloud and his companions are outside the steel walls of Midgar that defined Final Fantasy VII Remake.

“While the main storyline is bigger and more ambitious than the previous game’s narrative, Final Fantasy VII Rebirth also embraces the concept of ‘free exploration,’ with compelling stories, fun mini-games, powerful monsters and so much more to find throughout the world map,” Hamaguchi said. “We hope you will explore this world in great detail, as nearly 100 hours of adventure awaits.”

Much of what Hamaguchi described can be seen in the game’s latest trailer, which teases the various minigames of the Golden Saucer, iconic locations like Costa del Sol, and even the appearance of Weapons, powerful optional bosses that appeared in the original Final Fantasy VII. In a Q&A with the official PlayStation Blog, Hamaguchi said that the amount of side content in Rebirth is nearly double that of the game’s main story.

“The world map is vast and expansive, so not all of the locations on it will be used in the main story alone,” Hamaguchi said. “In fact, volume wise, the amount of side content in Final Fantasy VII Rebirth is nearly double that of the main quest content. Players who want to enjoy Final Fantasy VII setting on an even deeper level can explore all the corners of the world, discovering many different and exciting experiences such as new stories, battles, and mini-games to play. It will also be possible to return to any of the regions in the world even after the main quest moves on from that area, so you don’t have to worry about leaving things behind or unfinished.”

Final Fantasy VII Rebirth won’t allow players to import save data from Remake, but those who have played Remake will be rewarded in the form of summon materia. The game is currently set to release on February 29, 2024 for PlayStation 5, and will be exclusive to Sony’s latest console for at least three months. Preorders for Final Fantasy VII Rebirth are live now.

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