Joseph Writes – Much like Fallout and the Elder Scrolls, there is a unity in its design that makes every individual mechanic connected. Not necessarily to each other. In fact, sometimes aspects of the game are frustratingly disconnected from each other in irritating ways. But they are a unified part of delivering the overall experience of playing a game where at any given point, you can play it your own way whilst encompassing your vision for your character. There may even be a term for it, something called, a role-playing game.